Or consider a more classic example: the ninja. How cool is that? Would you really expect Indy to go sword-to-sword with some hp-sponge champ and take longer, just to avoid weapon swap?!?You would not. Then a champ pops up and Indy weapon swaps to his pistol and one-shots him. He fights a bunch of adds sword-to-sword.
At that point, knowing rotations and what every weap skill can do and in diff combos is useful knowledge to have.īut seriously, consider Indiana Jones in Raiders of the Lost Ark. There is no hard and fast rule for the majority of the game.īasically, unless you start to struggle, play it how you feel comfortable as long as you aren't trying to do the challenging instanced content. You don't have to constantly swap, you can make it as simple as melee/ranged or pick a primary weapon and use the secondary set as something emergency. It wont be "meta" or "optimal" at times, but it will help you break in the idea at least.
My Reaper is Greatsword (melee) + focus/axe (ranged) My Daredvil is a mix of Staff and pistol/psitl and switches depending on range. Primarily I use the shortbow and just switch to the longbow for certain situations (knockbacks, cripple aoe, stealth) My ranger uses shortbow/longbow simply because I don't I enjoy the non bow options for him. For example my main (Warr) uses Mace/Shield and only uses his second weapon set (rifle) when ranged is required. Think of weapon swapping as giving you extra options. I couldn't get away with that in high end fractals or raids though. I generally mix things up between what looks cool and what feels right to my style. In open world, it really is play whatever is comfortable for you.